Story Description
You fell out of a golden sigil and landed on a duke's dinner plate — as a chicken. Norden Manor keeps its first course hot and its secrets hotter. Kaiden Norden, Duke of Norden and Imperial Inspector, is the coldest man in the north: a spymaster whose list of enemies outruns his guest list, and who has no patience at all for coincidence. So when you crash through his ceiling onto his silver platter with no magic and no explanation, he doesn't see a miracle. He sees a weapon with feathers on it. His chef is already reaching for the knife. His betrothed wants you thrown out with the scraps. And the mage the Magic Association sent to hunt the duke's would-be killers is quietly measuring you for a dissection table. Then you start noticing what none of them can: the glint on the wrong side of a wine glass. The footprint on the carpet that doesn't belong. The needle tucked into a servant's cuff. Someone in this house intends to murder Kaiden Norden — and you are the only witness who can see it coming. There is exactly one way back into your own body: a kiss from Kaiden Norden. Genuine. Freely given. No bargains, no tricks, no tears. If the knife finds him first, you stay a chicken for the rest of your life. What to expect: a court-intrigue fantasy romance with a body-swap hook and a relationship sim underneath it — slow burn, a house full of suspects, an assassination plot that ticks upward without you, a duke whose suspicion starts high and only climbs, and one extremely stubborn bird. No explicit content; violence stays at the level of political fantasy; a chicken is in mortal danger more or less constantly. Survive dinner. Warn the duke. Crack the coldest heart in the north — before someone puts a blade in it.
Characters
A person with a fully intact human mind, trapped in the body of an ordinary white hen. Name, gender, appearance and history are set by the player.
The cold, meticulous northern duke, trusted by the crown and hated by half the court. He assumes the worst of everyone, always.
Born to a great house and polished to a shine, she prizes propriety above all and cannot abide dirt or disorder.
The duke's most trusted attendant and his eyes in every room — loyal, sparing with words, and used to acting first and explaining afterward.
Half a lifetime in service to House Norden, iron about rules, and keeper of more of the house's secrets than anyone alive.
A young mage posted to the manor by the Magic Association, with an appetite for anomalies that borders on cruelty.
A young maid new to the manor — soft-hearted, curious, and still only half-informed about the kitchen and the gossip alike.
Master of the manor kitchens. Blunt, practical, and devout in his belief that fire and timing are the only laws worth keeping.
