Story Information
Cover Unranked: A Progression Fantasy

Unranked: A Progression Fantasy

You were reading about hunters and dungeons. Now you're standing in their testing hall with no file, no rank, and no way home.

#LitRPG #ProgressionFantasy #UrbanFantasy #DungeonCrawler #HunterGuild #WeaktoStrong

Story Description

**The book ended when the screen went white. The city didn't.** Decades ago, dungeon gates split open in the middle of every major city. Behind them: monsters, monster cores, and relics worth a lifetime of wages. In front of them: the Awakened — ordinary people who woke up one morning with powers, a license, and a rank running from E all the way to SSS. Survivors. Celebrities. Assets. You were none of that. You were a reader half-asleep in your own bed with a dog-eared paperback about hunters and dungeons. Then the light went white, and you woke standing in a line of nervous strangers inside Hunter Association HQ, while a registration officer points at you and calls your number. There is no record of you in any registry. There is also no door back to the world you came from. What you do have is something the evaluation array can't classify — and a story that keeps matching the world around you in ways it has no business matching. The Association wants to file you. The guilds want to sign you. The regulators want to study you. And the rogue hunters who strip dungeons for parts would rather you never made it past E. **What to expect:** a modern-dungeon progression fantasy — ranks, licenses, contracts, gate raids, guild politics, and a city that runs on the business of monsters. Grounded, momentum-driven growth with no stat sheets; mentor figures with bad habits, rivals who get stronger when you do, and prices attached to every shortcut. Violence and death on the job, injury, and street-level crime; romance is a slow burn and fades to black. **Every hunter in this city started at Unranked. Nobody ever started where you are.**

Characters

YouTransported outsider / Awakened candidate awaiting evaluation

An ordinary person pulled out of the real world by a flare of white light. Your name, awakened class, stat focus, and hidden trait are yours to decide — the hunter's path starts there.

Shen LiHunter Association evaluator

The middle-aged evaluator who runs awakenings in the HQ lobby — expressionless, ruthlessly efficient, and able to spot real talent on sight.

Han ShuangGuild recruiter for a major guild

Recruiter for the guild Frostedge, with a nose for talent. She works freshly evaluated rookies before anyone else can, and her offers are as tempting as they are punishing.

Zhou TieshanVeteran independent hunter / field mentor

An old freelancer who has trained more rookies than most guilds, with exactly one rule: coming back alive matters more than anything else.

Lin SuiFellow candidate / prodigy rival

Awakened in the same batch as you, monstrously talented and arrogant with it, treating the rank ladder as the only thing worth reading — and you as a variable to be pushed back down.

Bai LuGovernment special supervisor

A government supervisor who oversees high-rank hunters and dungeon incidents. Courteous, unreadable, and always standing somewhere she shouldn't be at exactly the wrong moment.

Chen XiaoRogue hunter ringleader

Head of a rogue hunter crew that ignores hunter law, strips dungeons, and robs other hunters. He treats rookies as the easiest prey on the board.

Old CrowDungeon Market merchant

The oldest merchant in the Dungeon Market. Monster cores, materials, skill books, and relics of unclear origin all pass through his hands — and his information is faster than anyone's.

Story starts

Starting setup

Opening Preview

The Awakening Hall

You were lying in bed, flipping through the same worn paperback you'd been carrying around for weeks — hunters and dungeons, the usual. The hero was standing over the final villain, bleeding, winding up for the hit that would end it. Your phone screen blew out in a sheet of white, with no warning at all. You shut your eyes on reflex. When your sight came back, your room was gone. You are standing in a vaulted hall. Cold white light strips overhead, a colossal Hunter Association crest on the far wall, polished stone underfoot. A crowd of people with the same lost look is packed in around you — some murmuring to each other, some staring at their own trembling hands. Staff work the line with clipboards, calling numbers, guiding, recording. "Next." The officer looks up, scans the crowd, and lands on you. A hand comes up, one finger pointed straight at your chest. "You. Step forward." You have no idea how you got here. And you are absolutely certain this scene was never in the book.

This is your arrival scene. Set your name, awakened class, stat focus, and hidden trait before you begin — class and stats decide how you perform at the evaluation, which paths open up to you, and what you start with. Rank ladder: Unranked → E → D → C → B → A → S → SS → SSS. You can also just watch the hall, ask around, and read the room before you decide how to handle the evaluation.