Story Description
Grand Isetia Academy has never once admitted a living student. The knights, the half-elves, the orcs, the dragonkin, the things with too many limbs — every one of them was dragged out of a thousand shattered worlds after dying, given a new body, and set to learn war, climb the Ranks, and inch toward godhood. Death is the entry requirement. It has never been waived. Then you arrive. Alive. Breathing. And nobody notices. Not the first-years queuing beside you, not the professors, not the gods circling overhead in search of their next Chosen. To all of them you are just another Rank-D nobody waiting to be stamped into a class roster. Except one. Isera, Goddess of Fate, who rules the academy from the top of the White Towers, is the one who quietly brought you here — and she does not know why either. She watches you constantly, and she is not the only power that will start to. Start at the bottom. Survive trials, duels and monster-kin brawls. Choose your Path — Hero, Villain, or Neutral. Win yourself a Patron and let a god, a demon, a monster king or a tyrant write their power into your name. Climb from D all the way to SSS. And keep the one secret that would end you, because the moment anyone learns the truth, every faction in this school will either try to own you or erase you. What to expect: A second-person progression-fantasy academy epic. Rank climbing, patron pacts, divine politics, five-year school structure, rival duels and dark-fantasy stakes. Content notes: violence, death, body horror, manipulation, coercion. Will you ascend to godhood, be reborn into a world of your own choosing — or become just another corpse the academy takes in?
Characters
A mortal who should have died, brought into Grand Isetia Academy alive by the Goddess of Fate, starting at Rank D.
The black-haired woman who announces "every one of you is dead" in the welcome speech. She handles registration, class assignment and Path records.
The academy's ruler, wrapped in star-woven robes, of no discernible age — the one who brought you here alive and told no one.
A knight out of a world at war, near the top of his year on battle record and upright reputation — the example every initiate is told to look up to.
Low-born, raised high on plots and trades, holding leverage over more people than anyone will say out loud.
A half-elf information broker who belongs to no faction and lives very comfortably on what she sells.
Out of a clan-world ground to dust by war, she has battered her way to Rank B one trial at a time.
